I've just had a quick look at the quest list on Gamers Gems of Knowledge (because I couldn't remember as I'm now very near the end of the chapter) and it says to have 2 of each and a bit later to have 3 of each - I would think that the word have is significant and would mean having 3 of each all at once. I find that its too expensive to negotiate much, only the No.1 city has enough goods to be able to throw at tournaments although I only use them when I really have to. I fight in tournaments and certainly the smaller cities have AW which are either for the city generally or for fighting, rather than those which don't bring enough benefit for various reasons, its only my main city on Arendyll which has all but one because they're too high a level for me to feel comfortable with selling them. None of the FS that I'm a member of have ever had 10 chests, the most is 8. what if the quest say had asked me to level up a building i am months away from even researching? I would hope that doesnt happen lol but then i have absolutely no use what so ever to have elixir now, so it is just as useless to me, right? Thanks for any insight on this anyone can offer, have a great dayĬlick to expand.5 cities because I often have periods of not being able to do much else, when stuck on the tree then its just a matter of whizzing through them at top speed - even doing NH in the FS plus my visiting neighbours can be done in 10 minutes via the app (all 5 cities). I could see once i discovered it then the game is getting me to use my new found knowledge to practice and make it but how does it serve me as you suggest it is designed to at this so early stage to have elixir? There is absolutely no purpose for my city to have elixir for several weeks if not months from now, So while i do understand that at some point (much later) the purpose you suggest makes sense why would the game deliver that quest to someone who just yesterday got into chapter 2? I am not dismissing what you suggest, but again i believe there must be more to it than that, if anyone could offer more insight i am just curious as it "seems" only to have the potential to hurt the gaming experience and maybe its something that needs looking into so that some quests are triggered by discovery of ability rather than what seems random delivery of quest. I will give you an example why i say that, i am only a week playing the game today and as such i can only make the first 3 rss, planks, marble and steel, but for the second time this week i got a quest to gain rss i am no where near even discovering, today it was for 50 elixir, i got it through fellowship trade which was ok but it had the potential to be quite a problem for a long time right? till i discovered elixir myself. Thanks Lelanya but while that sounds reasonable with some quests i think there must be something more to it.
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